Excalibur E108 Einstein Brain Station User Manual

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Summary of Contents

Page 1 - Brain Station

1EinsteinBrain StationUserʼs GuideModel No.: E108

Page 2

10Here, this can be done by typing PATIO. Press ENTER after typing your word.If you type a word of the target length: The computer lists your words, w

Page 3 - TABLE OF CONTENTS

11Each of your words must contain at least 3 letters; type it and press ENTER, e.g.:LENS [ENTER]ISLE [ENTER] ... etc.When you have no more words to

Page 4 - ELECTING THE CATEGORY

12Then to insert HAZE:(1) Bring the cursor to the square for the A, and press the A key.(2) Press the UP arrow key to indicate that you

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135 NUMBER PUZZLES5.1 CALCULATEThe display shows something like this:The numbers in the top rows (5, 6, 7, 8 and 9) must be arranged with arithmetic

Page 6 - WITCHING ON/OFF

145.3 SUMSThe display shows an arithmetic problem. Use the number keys to type the answer from left to right, then press ENTER. A rising or falling s

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156.1.2 SPECIAL FEATURES(a) Retract and replay: You can take back a series of entries by repeatedly pressing the BACK key. You can then enter differe

Page 8 - FTER SELECTING “MY WORD”

16fi fteen letters. Your task is to arrange the letters in alphabetical order, leaving the blank space at the bottom right:Levels 1-4Levels 5-10To play

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17If the last 3 puzzles were of the same type and on the same level, a press on SCORE displays the 3 scores. (Press CLEAR to continue.)7.2 CHANGE OF

Page 10 - ORD SQUARES PUZZLE

189.1 MEMORY PUZZLES, NUMBER PUZZLES, SWITCH The computer fi rst offers you 3 suggestions. For example:(1) In a “Simon” puzzle, press HINT and

Page 11

19(4) If you press HINT a third time, only the correct sequence is demonstrated.9.4 KAKURO(1) Press HINT, and an “H” suggests the place f

Page 12 - ORD CROSS GAME

2Congratulations on your purchase of the Einstein Brain Station! This unique handheld unit is designed to train and strengthen your mind. It is packed

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20SOUNDSwitches the sound signals off or on.SOLVEIf you want to “give up” a puzzle or game, you can press this key to display the computerʼs solution.

Page 14 - BJECT AND METHOD

21ENTER Completes an action or selects the highlighted item on a menu. In some puzzles (“Number Squares”, Su Doku, Kakuro), ENTER “locks” or “unlocks

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22This device complies with Part 15 of the FCC Rules Operation is subject to the fol-lowing two conditions: (1) this device may not cause harmful inte

Page 16 - YSTEM OF SCORING

2390-DAY LIMITED WARRANTYEXCALIBUR ELECTRONICS, INC., warrants to the original consumer that its prod-ucts are free from any electrical or mechanical

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EXCALIBUR ELECTRONICS 13755 SW 119th AvenueMiami, Florida 33186Phone: 305.477.8080Fax: 305.477.9516 Einstein Brain Station MODEL NO.: E108 080408P

Page 18 - ORD ACTIVITIES

31 Getting Started 41.1 Inserting batteries 41.2 Selecting the language 41.3 Starting an activity 41.3.1 Selecting the category 4

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41 GETTING STARTED1.1 INSERTING BATTERIESInsert three AAA or LR03 size batteries into the compartment in the base. Make sure the “positive” tip of e

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51.3.2 SELECTING THE ACTIVITY Each category has its own sub-menu: Memory puzzles sub-menuWord activities a sub-menu(Word = “Word Squares”Word X

Page 21 - BOUT ALBERT EINSTEIN

6In some situations you can retract your last action by pressing CLEAR. Note also:• Your remaining time “counts down” on the display. • A “Big B

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7 in the current situation. • If you press 3 followed by any key, the computer briefl y explains how that key is used. 3 MEMORY PUZZLES3.1 SI

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8given a new one. The overall number of tasks depends on the level.4 WORD PUZZLES AND GAMES4.1 HANGMAN PUZZLEThe computer selects a word and display

Page 24 - EXCALIBUR ELECTRONICS

94.3 TARGET PUZZLEThe display shows a word and a “target number”, e.g.: In this example, the object is to make 34 words, using the letters from “oars

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